Bugs which are captured using a relocator will fly after release instead of being kept inside a jar.Ī pile of hay. After releasing a critter from the relocator it will stay in the area it was released into.īugs are very small unique creatures which can be captured using a bug net, and are then stored inside placeable jars. They can be captured without weakening them first by using a relocator gun. If successful they can then be released to battle alongside and follow the player.Ĭritters are smaller non-combat unique creatures which are not capturable using capture pods. Once weakened players can attempt to capture using a capture pod. Unique monsters each have combat attacks, and they must first be weakened before capture. In addition to unique creatures, each biome has multiple types of both procedural ground and flying creatures. While these unique creatures have a chance to appear on savannah planets, they will not all appear on each one. Some of these are also found in other biomes, while others are unique only to savannah biomes. In addition to procedurally generated creatures, there are a variety of unique monsters, bugs and critters found in savannah biomes. The probability for weather types on savannah planets is as follows: Weather in savannah biomes is usually clear, but it rains every so often. Core: Blaststone Core Layer, Magmarock Core Layer, or Obsidian Core Layer.Deep Underground: Cell Caves, Flesh Caves, Slime Caves, Underground 0d, Underground 5a, Underground 5b, Underground 5c, or Underground 5d.Mid Underground: Luminous Caves, Stone Caves, Bone Caves, Ice Caves, Underground 0c, Underground 1c, Underground 1d, Underground 3a, Underground 3b, Underground 3c, or Underground 3d.Shallow Underground: Tarpit, Mushrooms, Wilderness, Mini Village, Underground 0a, Underground 0b, Underground 1a, or Underground 1b.Subsurface: Underground 0a, Underground 0b, Underground 1a, or Underground 1b.Surface: Savannah (Primary Biome) Garden, Barren, Desert, Forest (Secondary Biomes).Savannah planets stick to the standards for planetary layer composition. Savannah biomes use the Day Tracks during the day and the Night Tracks during the night. It is neither especially pleasant, nor especially dangerous. The landing site is situated in an area of dry grassland that is hot and prone to dust storms.It is not excessively inhospitable - readings indicate that there is a hare bouncing around. This area of dry grassland is sparsely populated by trees.Trees and shrubs grow sparsely in the heat. The landing location is located in an area of dry grassland.Natively-generated Savannah planets have a Risky threat level and a planetary Tier of 3. There are no environmental hazards in Savannah biomes which require use of an environmental protection pack. They also have a rare chance of being found around fiery (red) stars as satellites of gas giants. Savannah planets can be found orbiting temperate (orange), radioactive (yellow) and frozen (blue) star types. Savannah biomes can be created and expanded using a Prairie Terraformer, and a planet will convert to a Savannah planet once half of the planet's surface has been terraformed into Savannah biome. Ship navigation calls this a "dry grassland" planet, not to be confused with the decayed biome. It's characterized by grasslands, trees, and wide open spaces.
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